Devil’s Cider is a group of creative and talented artists, programmers and game designers from all around the Golden Horseshoe.
Creative Director, Graphic Programmer and Visual FX Artist
Chris has a strong ability to quickly create powerful shaders focusing on preformance .
Lead Artist, Character Artist, Concept Artist and Social Media Manager
Christine's ability to get the most out of each poly allows her to make impressive models that are very efficient.
Lead Animator, Character Artist, Environment Artist and Programmer
Chelsea displays great skill and ability in her animations which both look amazing but implement seamlessly with game play.
Lead Programmer and 3D Environment Asset Artist
Paul has the ability to quickly develop and implement stable code allowing for a more iterative approach to game development.